Rise of the Runelords
This tiny woman has a lithe form with delicate butterfly wings. She is surrounded by sparkling lights and gentle rainbow arcs
Azata, Lyrakien: CG Tiny outsider (azata, chaotic, extraplanar, good) Init+8
Senses darkvision 60 ft., detect evil, detect magic, low-light vision; Percept 4 Dex, 12vs fear
DR 5/evil; Immune electricity, petrification; Resist cold 10, fire 10
Fast Healing 1: regain 1 hp per round except from starvation, thirst, or suffocation, does not allow a creature to regrow lost body parts. (Spirit Animal)
Speed 30 ft., fly 80 ft. (perfect)
Melee slam 6 (1d2–3)
Str 5(-3) Dex 19(1), Int 14(3), Cha 20(2; CMB 1 points of damage, a neutral creature would take 1d4+2 points of damage, and a lawful evil creature would take 1d4+4 points of damage. A DC 12 Reflex save negates this damage. Chaotic good creatures are unaffected by this ability. The save DC is Constitution-based.
Traveler’s Friend (Su) The performances and company of a lyrakien ease the burden of travel. Once per day, a creature may spend a minute listening to a lyrakien’s performance—doing so removes the effects of exhaustion and fatigue from the listener.
Lyrakien are divine musicians and messengers, mainly in the employ of deities of travel and natural wonders. They love to explore and visit beautiful places, especially locations with excellent views of rainbows, moonlight, and the stars. Whimsical and joyous, they love contests of song, dance, and knowledge, and keep journeys happy by distracting their companions from weary feet and stale food. Mortals who please them with excellent tales and new songs may be rewarded with elaborate maps, forgotten shortcuts, or rambling directions to hidden locations that hold lost magic. Lyrakien are light-hearted creatures, but they are very protective of breathtaking natural locations. Often called “glistenwings” by gnomes and halflings, lyrakien are frequently mistaken for fey—while they are generally friendly with true fey, their origin is the plane of Elysium. Like other azatas, they grow restless if they stay in one place too long.